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ToolsKit

What's New

toolskit2.0

Update : 2.0.11.04.24

RETAKE:

  • ToolsKit:

    •  You can export your ToolsKit settings to import them between different machines. You can do this in the ToolsKit settings.

    • ​New shortcuts are now available in the ToolsKit shelf to open ToolsKit windows​

    • The ToolsKit window is now resizable in height.

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  •  sub-tab "Generator" :

    • Complete overhaul of the object spawn system and much faster and lighter dust in the scene, more control over generation. (Refer to the documentation to see the new functionality)

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  •  sub-tab "Controller / Color" : 

    • Modification: automatic controller renaming detection has been improved.​

    • Corrected joint rotations after mirroring on the button "Mirror Ctrls".

    • It is now possible to modify the last controllers that were created, you can change the selected plane, size, color, and shape by pressing a button. (Refer to the documentation to see the new functionality)

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  • sub-tab "Attribute" :​

    • Correction: added "multDoublelinear" and "addDoublelinear" can now be set to negative values.​

    • It is now possible to modify the last connection made on the connection attribute by pressing "Modify last connection"

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  • ​sub-tab "Shortcuts":

    • You can now decide when copying a shape whether you want to keep the current shape or replace it. ​

    • You can now decide when instantiating a shape whether you want to keep the current shape or replace it.

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  • Animation:

    • Modification of the "NodeGraph" window, now called "Animation Editor", where you will find all the tools that you would find in the animation sub-tab of ToolsKit.​

 

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NEW FEATURES:

  • Picker:​

    • New Picker window, a new tool for easily picking controllers when animating your scene. See documentation for more details.​

Update : 2.0.19.02.24

retake:

  • sub-tab "Materials" : Correction of the "Auto Materials Detection" system: it no longer creates additional materials; instead, it reuses existing ones if they are available.

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  • sub-tab "Materials" : Correction of the "Settings" button: modification of parameters and new options are now available.

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  •  sub-tab "Controller / Color" :   Correction of the "Settings" button: modification of parameters and new options are now available.

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  • sub-tab "Attribute" : "The nodes that were not loading in the scroll list have been corrected. Now, any nodes can be loaded."​

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  • ToolsKit: The software has been optimized to start up more quickly.

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New feature:

  • sub-tab "Controller Animation" : A new section now allows you to access a "Blend Keyer", which enables you to blend the previous key and the next key by a specified percentage. This is useful for creating ISIN/ISOUT systems.​

Update : 2.0.10.02.24

retake:

  • sub-tab "Controller Animation" : correction  spelling mistake

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  •  sub-tab "AutoRig" :  Correction of 'Create cage skin' and 'Copy skin cage to msh' is now functioning correctly. You have the possibility to create a global mesh to facilitate skinning on your character.

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  • sub-tab "Attribute" : "The nodes that were not loading in the scroll list have been corrected. Now, any nodes can be loaded."

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  • sub-tab "Controller / Color" : The automatic controller name filling detection has been improved. It is now more comprehensive and intelligent.

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  • ToolsKit: The software has been optimized to start up more quickly.

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New feature:

  • sub-tab "Shortcuts" : A new button "Mirror Shape" has been added to copy and mirror a shape with its mirrored shape. This functionality will allow you to copy the shape from the right controller to create the symmetry of the shape.

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  • ToolsKit: A new window "Inisialize" has been added to inform you that the software is initializing at the start of ToolsKit.

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