What's New
toolskit2.0
Update : 2.0.30.07.24
RETAKE:
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sub-tab "Shortcuts" :​
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The 'Copy Shape' and 'Instance Shape' buttons have been fixed. You can reuse this tool.​
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NEW FEATURES:
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Picker:
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If you double-click on a button in your picker, it will focus on the corresponding element.​
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sub-tab "Controller Animation"​:
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The execution speed of the blend key has been improved for much faster performance.​
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Update : 2.0.11.04.24
RETAKE:
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ToolsKit:
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You can export your ToolsKit settings to import them between different machines. You can do this in the ToolsKit settings.
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​New shortcuts are now available in the ToolsKit shelf to open ToolsKit windows​
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The ToolsKit window is now resizable in height.
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sub-tab "Generator" :
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Complete overhaul of the object spawn system and much faster and lighter dust in the scene, more control over generation. (Refer to the documentation to see the new functionality)
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sub-tab "Controller / Color" :
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Modification: automatic controller renaming detection has been improved.​
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Corrected joint rotations after mirroring on the button "Mirror Ctrls".
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It is now possible to modify the last controllers that were created, you can change the selected plane, size, color, and shape by pressing a button. (Refer to the documentation to see the new functionality)
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sub-tab "Attribute" :​
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Correction: added "multDoublelinear" and "addDoublelinear" can now be set to negative values.​
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It is now possible to modify the last connection made on the connection attribute by pressing "Modify last connection"
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​sub-tab "Shortcuts":
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You can now decide when copying a shape whether you want to keep the current shape or replace it. ​
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You can now decide when instantiating a shape whether you want to keep the current shape or replace it.
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Animation:
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Modification of the "NodeGraph" window, now called "Animation Editor", where you will find all the tools that you would find in the animation sub-tab of ToolsKit.​
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NEW FEATURES:
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Picker:​
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New Picker window, a new tool for easily picking controllers when animating your scene. See documentation for more details.​
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Update : 2.0.19.02.24
RETAKE:
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sub-tab "Materials" : Correction of the "Auto Materials Detection" system: it no longer creates additional materials; instead, it reuses existing ones if they are available.
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sub-tab "Materials" : Correction of the "Settings" button: modification of parameters and new options are now available.
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sub-tab "Controller / Color" : Correction of the "Settings" button: modification of parameters and new options are now available.
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sub-tab "Attribute" : "The nodes that were not loading in the scroll list have been corrected. Now, any nodes can be loaded."​
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ToolsKit: The software has been optimized to start up more quickly.
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NEW FEATURES:
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sub-tab "Controller Animation" : A new section now allows you to access a "Blend Keyer", which enables you to blend the previous key and the next key by a specified percentage. This is useful for creating ISIN/ISOUT systems.​
Update : 2.0.10.02.24
RETAKE:
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sub-tab "Controller Animation" : correction spelling mistake
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sub-tab "AutoRig" : Correction of 'Create cage skin' and 'Copy skin cage to msh' is now functioning correctly. You have the possibility to create a global mesh to facilitate skinning on your character.
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sub-tab "Attribute" : "The nodes that were not loading in the scroll list have been corrected. Now, any nodes can be loaded."
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sub-tab "Controller / Color" : The automatic controller name filling detection has been improved. It is now more comprehensive and intelligent.
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ToolsKit: The software has been optimized to start up more quickly.
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NEW FEATURES:
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sub-tab "Shortcuts" : A new button "Mirror Shape" has been added to copy and mirror a shape with its mirrored shape. This functionality will allow you to copy the shape from the right controller to create the symmetry of the shape.
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ToolsKit: A new window "Inisialize" has been added to inform you that the software is initializing at the start of ToolsKit.
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