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ToolsKit

Materials

toolskit2.0

In this tab, you can create Renderman materials exclusively. You will have the option to create Pixar Surface and Pixar Layer, optimizing your time in terms of connections and file loading. Indeed, it will be possible to automate the detection of materials and texture detection to connect them directly.

toolskit materials

The "Create Pxr Surface" and "Create Pxr Layer" button will allow you to establish your connections and shading with Renderman much more quickly. You have the option to customize and choose certain parameters. Here, you can decide whether you want an albedo map, a roughness map, and choose whether to linearize the albedo or the color maps (necessary for Renderman materials).

toolskit materials

Then you can load textures into your materials. If you activate "File Save", you can import textures directly into your PxrTexture. To do this, press "File Path", load the textures you want, and press "Create Pxr Surface" or "Create Pxr Layer" depending on your needs. (If you have UDIMs, check "Use UDIM", and during the texture import, select only the first UDIM for each type of texture.)

toolskit materials

If you are working with Substance or Mari, there is a button "Import substance" that allows you to automatically set up the material. Just load the textures and click on "Create Pxr Surface" (make sure to specify the Pxr_Surface/Pxr_Layer that will receive the textures).

toolskit materials

If you have all the textures ready and the materials created but haven't connected the textures to the materials, you can use the "Auto Materials Detection" feature. This function will detect all the materials in your scene and scan a given folder containing all the textures you want. It will then automatically connect them if it finds textures that match the specified parameters. (For this to work, the shading engine name must be present in the texture's name.)

toolskit materials

For ToolsKit to detect the type of texture, it needs a specific name in the texture. To determine if the image is an albedo texture, there must be "albedo" in the image name. However, you can change the keyword to look for in the texture name by going to settings. Here, you can choose which name corresponds to the texture map according to the channel.

toolskit materials
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