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ToolsKit

Generator

toolskit2.0

In the "Generator" sub-tab, you will have the ability to create dust, scatter strands, and easily generate cables.

In just a few clicks, you will have the option to edit, modify, and move all elements as you wish.

toolskit generator

To create cables, simply select and transform them (you need to select at least two), then press "Create curve". You can save your selection by pressing "Save Selection".

toolskit generator

The three sliders will allow you to control the cable's banding, manage the variation in banding so that it's not constant with each iteration, and the last slider will help you control the cable's inclination.

toolskit generator

The last three parameters will enable you to select the mode and choose the number of iterations. buttonRadio's allows you to choose between a random mode where the cables will attach anywhere, the second mode allows you to have a common attachment point and create all cables from that point, and the last mode allows you to do both simultaneously.

toolskit generator

To make the object spawner work, you'll need to select a meshe do you want  and click on "Land". this will determine what the objects will connect to. Before generating, make sure to add all the objects you want to instantiate and  by selecting them and pressing "Add Object";

toolskit generator

After that, you can click on "Generate"

ToolsKit generator

Next, you'll have the option to change the number of iterations, randomize rotations and scale along the three XYZ axes,.

you can freeze the values of rotation, scale, and translate by checking/unchecking the checkboxes.If you check either scale or rotation, the generator will keep the previous values for future generations.

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The "Max distance" and "Min distance" parameters will allow you to choose the distance from the surface that objects will be spawned.

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Also, the option "Texture density" add a texture to change the Spawn location. Additionally, by pressing "Refresh", you can regenerate your setup as many times as you want, creating entirely different variations with each refresh.

toolskit generator

If you uncheck rotation and scale, and check freeze translate and freeze index, nothing will happen as it will prevent any action.

Inside the "Object List" sub-tab, you will find all the objects that will be used for the generator, and you'll have the option to modify the spawn percentage for each object, and the possibility to remove objects.

ToolsKit generator

"Spawn dust" will work exactly the same way as the "Spawn object" The only difference is that you don't need to list all the elements you want to generate, you just need to identify the ground and press "Generate".

ToolsKit generator
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